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Realtime SSAO with After Effects and Pixel Bender

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Realtime SSAO with After Effects and Pixel Bender

Screen Space Ambient Occlusion or SSAO is a method to compute an approximated AO pass in real-time!

This is done by using the depth information of a 3D object or scene that has been stored from the Z-(depth) buffer of the renderer.

Go ahead and try the interactive demo or see a video example!

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